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Post by Sacknight on Aug 22, 2015 16:35:16 GMT -6
Here is where you can post any sort of suggestions towards the general aspects and rules of the game.
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Post by Zuk0 on Aug 22, 2015 21:21:22 GMT -6
A digital map of the DBA so we can know what is a happen.
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Post by Zuk0 on Aug 29, 2015 11:00:15 GMT -6
The godess of pestilence should be named Malady. It just fits so well.
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Post by YungOnion on Aug 31, 2015 7:42:03 GMT -6
Easier to use character sheet when
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Post by QwardTech on Aug 31, 2015 15:47:51 GMT -6
Easier to use character sheet when How would I make it easier to use?
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Post by YungOnion on Sept 1, 2015 19:25:51 GMT -6
Easier to use character sheet when How would I make it easier to use? i meant it was dumb when there was 500 million races classes and shit and you couldn't edit your character sheet while looking at the shit
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Post by QwardTech on Sept 1, 2015 19:36:43 GMT -6
How would I make it easier to use? i meant it was dumb when there was 500 million races classes and shit and you couldn't edit your character sheet while looking at the shit I mean I cut it down to start with but it's probably gonna get to that level again and higher. Should be easier to find shit now that you can just CTRL-F tho. Really it's just a consequence of trying to get the maximum amount of content in. Also, prolly gonna be a lot easier to just skim now that I can utilize BBcode to make text stand out more.
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Post by YungOnion on Sept 2, 2015 19:40:13 GMT -6
i meant it was dumb when there was 500 million races classes and shit and you couldn't edit your character sheet while looking at the shit I mean I cut it down to start with but it's probably gonna get to that level again and higher. Should be easier to find shit now that you can just CTRL-F tho. Really it's just a consequence of trying to get the maximum amount of content in. Also, prolly gonna be a lot easier to just skim now that I can utilize BBcode to make text stand out more. Very true, free forums is really good for this
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Post by canadianterrorist on Nov 2, 2015 12:59:17 GMT -6
Sorry, I have a suggestion concerning the timeline. May I suggest that the return of cruor is accompanied by A) blood mages B) magic "cysts", resulting in a "dark sun™" defiler and preserver situation. C) blood mutants, operating similarly to kythons (from dnd) D) demons, making blood pacts, and/or E) a powerful Angel/force of good, to balance the multiverse.
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Post by QwardTech on Nov 2, 2015 17:54:26 GMT -6
Sorry, I have a suggestion concerning the timeline. May I suggest that the return of cruor is accompanied by A) blood mages B) magic "cysts", resulting in a "dark sun™" defiler and preserver situation. C) blood mutants, operating similarly to kythons (from dnd) D) demons, making blood pacts, and/or E) a powerful Angel/force of good, to balance the multiverse. I don't know about any of these. Not trying to be a dick, but you don't really have a full understanding of the lore just from reading the reference - It's FAR from complete. A) Cruorians are pretty adept in blood magic already, and no one is really a full mage in DBA. B) what. explain further. C) Seems a little bit redundant with some creatures already created, including some varieties of lurch and a few things that lurk deep within the forests and caves of Arconia. D + E) Feels a little cliche. Also, Cruorians and Flesh Angels are pretty similar to demons. Overall when suggesting things, it's good to consider the fact that the forces of good are pretty much accounted for already. There's like 2 good gods out of the twelve (not counting the dead healing god), and no gods really give too much of a shit about what happens on Riax. Angels will never be a thing. ...This game is like emo dnd.
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Post by canadianterrorist on Nov 2, 2015 21:47:57 GMT -6
Sorry, I have a suggestion concerning the timeline. May I suggest that the return of cruor is accompanied by A) blood mages B) magic "cysts", resulting in a "dark sun™" defiler and preserver situation. C) blood mutants, operating similarly to kythons (from dnd) D) demons, making blood pacts, and/or E) a powerful Angel/force of good, to balance the multiverse. I don't know about any of these. Not trying to be a dick, but you don't really have a full understanding of the lore just from reading the reference - It's FAR from complete. A) Cruorians are pretty adept in blood magic already, and no one is really a full mage in DBA. B) what. explain further. C) Seems a little bit redundant with some creatures already created, including some varieties of lurch and a few things that lurk deep within the forests and caves of Arconia. D + E) Feels a little cliche. Also, Cruorians and Flesh Angels are pretty similar to demons. Overall when suggesting things, it's good to consider the fact that the forces of good are pretty much accounted for already. There's like 2 good gods out of the twelve (not counting the dead healing god), and no gods really give too much of a shit about what happens on Riax. Angels will never be a thing. ...This game is like emo dnd. Sorry, I am not going to claim any knowledge past the basic page on the timeline. Also, Dark Sun™ is a setting in OLDSCHOOL, like REALLY OLDSCHOOL, dnd, back in "1th" edition, wherein, magic, a dnd staple, becomes the most evilest thing there is. Basically, in Dark Sun™, no energy can be spontaneously created, which gives you the story of the defilers. Using the energy available in wildlife, mainly plants and woodland creatures, defilers destroy ecosystems, just to cast a basic fireball spell. Suddenly however, this makes the evil more so, because suddenly a mage has to slaughter a town, just to have enough energy to use some spell like wish, or meteor storm. This means, sadly, that wizards basically CAN'T be good. Suddenly your main enemy *poof*er is *poof*ed. This brought about the rise of people looking for a way to cast spells without killing every squirrel within 300 yards whenever you wanted to look like someone else. They decided; hey, you know that crazy place that exists in four dimensions, and whose weakest non bacteria-level creature is a terrasque? (look it up) that place looks like it might have a little energy to spare. The preservers are born. They use minimal spells, but at a far minimal cost: their sanity. The farlands are unforgiving. Every other boss-monster steryotype in dnd (other than the obvious dragon) comes from the farlands. Mind flayers, beholders, gods, phasms, phase spiders, mimics, and ethereal filchers are from the farlands. The farlands is basically the dream land in the lovecraftian mythoses. Tl;dr: defilers accidentially make sacrifices to cast spells, and preservers use their sanity/purity to cast spells. Also, the god of medics is dead. He was clearly not good at his job.
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Post by QwardTech on Nov 3, 2015 16:58:49 GMT -6
I don't know about any of these. Not trying to be a dick, but you don't really have a full understanding of the lore just from reading the reference - It's FAR from complete. A) Cruorians are pretty adept in blood magic already, and no one is really a full mage in DBA. B) what. explain further. C) Seems a little bit redundant with some creatures already created, including some varieties of lurch and a few things that lurk deep within the forests and caves of Arconia. D + E) Feels a little cliche. Also, Cruorians and Flesh Angels are pretty similar to demons. Overall when suggesting things, it's good to consider the fact that the forces of good are pretty much accounted for already. There's like 2 good gods out of the twelve (not counting the dead healing god), and no gods really give too much of a shit about what happens on Riax. Angels will never be a thing. ...This game is like emo dnd. Sorry, I am not going to claim any knowledge past the basic page on the timeline. Also, Dark Sun™ is a setting in OLDSCHOOL, like REALLY OLDSCHOOL, dnd, back in "1th" edition, wherein, magic, a dnd staple, becomes the most evilest thing there is. Basically, in Dark Sun™, no energy can be spontaneously created, which gives you the story of the defilers. Using the energy available in wildlife, mainly plants and woodland creatures, defilers destroy ecosystems, just to cast a basic fireball spell. Suddenly however, this makes the evil more so, because suddenly a mage has to slaughter a town, just to have enough energy to use some spell like wish, or meteor storm. This means, sadly, that wizards basically CAN'T be good. Suddenly your main enemy *poof*er is *poof*ed. This brought about the rise of people looking for a way to cast spells without killing every squirrel within 300 yards whenever you wanted to look like someone else. They decided; hey, you know that crazy place that exists in four dimensions, and whose weakest non bacteria-level creature is a terrasque? (look it up) that place looks like it might have a little energy to spare. The preservers are born. They use minimal spells, but at a far minimal cost: their sanity. The farlands are unforgiving. Every other boss-monster steryotype in dnd (other than the obvious dragon) comes from the farlands. Mind flayers, beholders, gods, phasms, phase spiders, mimics, and ethereal filchers are from the farlands. The farlands is basically the dream land in the lovecraftian mythoses. Tl;dr: defilers accidentially make sacrifices to cast spells, and preservers use their sanity/purity to cast spells. Also, the god of medics is dead. He was clearly not good at his job. Magic is based mostly off of knowledge in DBA. This hasn't actually been revealed yet, but to cast spells, you sacrifice parts of your memory most of the time, mostly just unnecessary details of experiences you've had. That's why magic charge is based off doing stuff and not just time based - you're forgetting all the unnecessary little details of things you've experienced. Also, the god of medics was good, but what can you do when the most powerful god aside from the one true god - who doesn't really give a shit about anything - swipes at you and kills you in one decisive blow? But really, never be afraid to bounce new ideas, even if they contradict old ones. It helps me flesh out the lore more and gives me small parts of ideas even if they don't fit all as one piece.
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Post by canadianterrorist on Nov 3, 2015 19:39:05 GMT -6
Sorry, I am not going to claim any knowledge past the basic page on the timeline. Also, Dark Sun™ is a setting in OLDSCHOOL, like REALLY OLDSCHOOL, dnd, back in "1th" edition, wherein, magic, a dnd staple, becomes the most evilest thing there is. Basically, in Dark Sun™, no energy can be spontaneously created, which gives you the story of the defilers. Using the energy available in wildlife, mainly plants and woodland creatures, defilers destroy ecosystems, just to cast a basic fireball spell. Suddenly however, this makes the evil more so, because suddenly a mage has to slaughter a town, just to have enough energy to use some spell like wish, or meteor storm. This means, sadly, that wizards basically CAN'T be good. Suddenly your main enemy *poof*er is *poof*ed. This brought about the rise of people looking for a way to cast spells without killing every squirrel within 300 yards whenever you wanted to look like someone else. They decided; hey, you know that crazy place that exists in four dimensions, and whose weakest non bacteria-level creature is a terrasque? (look it up) that place looks like it might have a little energy to spare. The preservers are born. They use minimal spells, but at a far minimal cost: their sanity. The farlands are unforgiving. Every other boss-monster steryotype in dnd (other than the obvious dragon) comes from the farlands. Mind flayers, beholders, gods, phasms, phase spiders, mimics, and ethereal filchers are from the farlands. The farlands is basically the dream land in the lovecraftian mythoses. Tl;dr: defilers accidentially make sacrifices to cast spells, and preservers use their sanity/purity to cast spells. Also, the god of medics is dead. He was clearly not good at his job. Magic is based mostly off of knowledge in DBA. This hasn't actually been revealed yet, but to cast spells, you sacrifice parts of your memory most of the time, mostly just unnecessary details of experiences you've had. That's why magic charge is based off doing stuff and not just time based - you're forgetting all the unnecessary little details of things you've experienced. Also, the god of medics was good, but what can you do when the most powerful god aside from the one true god - who doesn't really give a shit about anything - swipes at you and kills you in one decisive blow? But really, never be afraid to bounce new ideas, even if they contradict old ones. It helps me flesh out the lore more and gives me small parts of ideas even if they don't fit all as one piece. hi. I have now re-written this, this being the third time, and have forgotten to save my work twice now. shit. i'm infinitely angry. anyway, long story short, I want to run a campaign prior to cruor II, and would like to weakly base it off of a system called "mutant future" look it up. feel free to fluff the crap out of it, but I think that cruor II's age at least has MOST of the androids and energy arms/armor stuff, and since cruor II (stronger than the original flavor?) is involved, he probably wont have trouble simulating nukes. mutation/pure humans are the only things I cant think of a way to integrate. also, pure humans are totally optional. wondering if you have this chunk of lore already, or if I can take a couple liberties.
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Post by canadianterrorist on Nov 3, 2015 20:24:45 GMT -6
Magic is based mostly off of knowledge in DBA. This hasn't actually been revealed yet, but to cast spells, you sacrifice parts of your memory most of the time, mostly just unnecessary details of experiences you've had. That's why magic charge is based off doing stuff and not just time based - you're forgetting all the unnecessary little details of things you've experienced. Also, the god of medics was good, but what can you do when the most powerful god aside from the one true god - who doesn't really give a shit about anything - swipes at you and kills you in one decisive blow? But really, never be afraid to bounce new ideas, even if they contradict old ones. It helps me flesh out the lore more and gives me small parts of ideas even if they don't fit all as one piece. hi. I have now re-written this, this being the third time, and have forgotten to save my work twice now. shit. i'm infinitely angry. anyway, long story short, I want to run a campaign prior to cruor II, and would like to weakly base it off of a system called "mutant future" look it up. feel free to fluff the crap out of it, but I think that cruor II's age at least has MOST of the androids and energy arms/armor stuff, and since cruor II (stronger than the original flavor?) is involved, he probably wont have trouble simulating nukes. mutation/pure humans are the only things I cant think of a way to integrate. also, pure humans are totally optional. wondering if you have this chunk of lore already, or if I can take a couple liberties. I realize I might be able to save myself some trouble if i just make an alternate universe. if I understand correctly, this is what is done in "blood ties"
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Post by QwardTech on Nov 3, 2015 20:58:25 GMT -6
yeet. I'll type up a stronger description of what happens during Cruor two, but the real thing after that happens is second coming, which I might have to take over - person who had that reserved doesnt go on the forums like at all. Before the second coming there's one of my games: Murder of Crows.
Also, prepare for some lore on what almondium really does. Gonna drop that shit tomorrow.
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Post by canadianterrorist on Nov 5, 2015 9:45:26 GMT -6
How exactly did Remus die?
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Post by canadianterrorist on Nov 5, 2015 16:26:39 GMT -6
If he died to poison, im calling bullshit.
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Post by QwardTech on Nov 7, 2015 16:11:25 GMT -6
If he died to poison, im calling bullshit. Single, decisive blow of Cruor's sword. Gods play for keeps.
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Post by canadianterrorist on Nov 7, 2015 20:32:35 GMT -6
To where? Chest? Shoulder?
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Post by QwardTech on Nov 7, 2015 21:15:24 GMT -6
To where? Chest? Shoulder? Christ man, why are you asking all the details? The guy got hit by the most powerful being on Riax with a goddamn sword. He died.
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Post by canadianterrorist on Nov 7, 2015 22:14:48 GMT -6
Reasons. Also, can I make an alternate reality? Like in blood-ties, or is that reserved for higher-ranking members?
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Post by canadianterrorist on Nov 7, 2015 22:16:55 GMT -6
yeet. I'll type up a stronger description of what happens during Cruor two, but the real thing after that happens is second coming, which I might have to take over - person who had that reserved doesnt go on the forums like at all. Before the second coming there's one of my games: Murder of Crows. Also, prepare for some lore on what almondium really does. Gonna drop that shit tomorrow. When is the lore coming?
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Post by QwardTech on Nov 7, 2015 22:21:58 GMT -6
Reasons. Also, can I make an alternate reality? Like in blood-ties, or is that reserved for higher-ranking members? Sure. Go ahead. But tell me why you need to know, in a PM if you need to. Actually, this whole discussion has been pretty offtopic. And lore is coming when I decide to stop playing all the new games I got so never
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