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Post by Sacknight on Aug 22, 2015 16:05:56 GMT -6
Ideas for New or Improved Races.
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Post by Zuk0 on Aug 22, 2015 21:23:16 GMT -6
Lurch, Khans, Zarl, Taen
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Post by YungOnion on Aug 31, 2015 7:38:42 GMT -6
Large crows that steal equipment from organizations such as the Snapjaw Clan or Kaligan Dynasty and use it for killing off small gangs and killing small skulking race creatures for the purpose of eating them Ascended Cthuloid: A brand new type of magic and +20 exclusively magic DMG, +10 DEF and INT, feared by all, very large. dishonorable modifier and intimidating modifier. late game monster A disgusting race of horrible degenerate fungus that rest in dungeons and infect travellers, controlling them partially but mostly using their body for spreading the fungus and killing off major Snapjaw clan members.
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Post by doglaw3245 on Oct 2, 2015 15:06:49 GMT -6
PROTIP: New race names are hard to come up with. Just use a random jewish name generator. If you're going for space theme, do Swahili
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Post by canadianterrorist on Nov 1, 2015 18:48:23 GMT -6
Removed
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Post by canadianterrorist on Nov 1, 2015 18:58:28 GMT -6
Highly charismatic creatures, who use magic with machines. These creatures are known as lagomorphs, or "lagons" for short. They are mutant bunny-people, who are tremendously physically weak.
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Post by canadianterrorist on Nov 4, 2015 22:02:11 GMT -6
Baalzebians: Believing to have been spawned from a cruor-strength deity at the bottom of the sea, baalzebians are humanoid slugs, who live for millenium. They crave deals and gambling, and love to create documentations of all their dealings. They do monotonous deeds for enjoyment, preferring to follow, rather than lead. Their gelatinous bodies easily reform, and they sometimes place things in their flesh to remind their fading memories. A few (5%) are referred to as the "catastrophies" are a rare mutation among baalzebians, who are dire leaders and slavers. Where most are quiet, catastrophies are loud, chaotic forces, whoop claim areas of land above water add their own.
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Post by canadianterrorist on Nov 5, 2015 8:40:47 GMT -6
Baalzebians: Believing to have been spawned from a cruor-strength deity at the bottom of the sea, baalzebians are humanoid slugs, who live for millenium. They crave deals and gambling, and love to create documentations of all their dealings. They do monotonous deeds for enjoyment, preferring to follow, rather than lead. Their gelatinous bodies easily reform, and they sometimes place things in their flesh to remind their fading memories. A few (5%) are referred to as the "catastrophies" are a rare mutation among baalzebians, who are dire leaders and slavers. Where most are quiet, catastrophies are loud, chaotic forces, whoop claim areas of land above water add their own.
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